Primage is a new, thrilling game where you can travel back in time and fight for your survival in a wild and unknown world. Step into the shoes of a settler and build your village, hunt animals, and battle other tribes to survive.
Gameplay
Travel back in time to the Stone Age and discover a fascinating world where your adventure is just beginning
Start your adventure as a primitive settler and develop your settlement, gradually creating a powerful Stone Age civilization
Fight the beasts that lurk in the wilderness
Explore the wilderness, learning how to make tools and weapons from available resources and obtain food
Cooperate with other players to build a powerful tribe, or compete with them to show your superiority in the Stone Age world
Explore the environment in search of the raw materials you need to expand and maintain your settlement
Explore a variety of landscapes, from picturesque forests to impenetrable swamps
Enhance your character by gaining experience through in-game actions, allowing you to advance your skills
Create a team of fearless warriors who will support you in difficult situations
Meet other settlers and establish relationships with them to gain quests and complete a variety of missions
Take care of your character's needs, ensuring adequate sleep to conserve energy and regular meals to satisfy hunger
Acquire items of varying rarity levels that provide different bonuses and abilities to adapt your character to changing needs
Feel part of a lively and unpredictable game world that reacts to your decisions and actions
News
V 0.071
Bug Fixes:
Fixed an issue with auto-saving the game during server disconnections.
Fixed a bug that allowed players to kill birds in flight.
Fixed a bug related to the respawn of enemy patrols during the tutorial.
Stabilized the group interface.
The selected game language now remains unchanged after restarting the game.
Improved dynamic biome transitions while being in water.
Several minor fixes.
Changes:
Optimized and improved torch and campfire lighting effects, providing a more realistic visual experience.
Improved AI behavior in water.
Introduced a 15-character limit for usernames to ensure proper display in the game interface.
Settlers assigned to follow the player now spawn close to the player after respawning.
Players now get wet faster while swimming.
Shelters without leather roofs no longer protect against rain.
The quality of sleep for a wet character has been significantly reduced.
Added:
Reconnection system during gameplay, allowing players to quickly return to the action after losing connection.
Global notifications about player deaths, level-ups, and village captures, increasing awareness of events in the game world.
Settlement torch that illuminates the area after construction is completed.
V 0.07
Gameplay:
New terrain generator. The world is procedurally generated and includes oceans, lakes, forests, swamps, deserts, tundras, and beaches.
Dynamic transitions between different biomes.
Temperature sensation dynamically responds to the current biome the player is in.
Added swimming.
Added resource basket.
Added raft.
Tracking:
By holding the CTRL key (sneaking) for 3 seconds, nearby animal tracks will appear, which can lead to prey.
New animals:
Fox, Shark, Deer, Roe Deer, Bear.
All animal models and animations have been visually improved.
Balance changes:
Complete redesign of the balance system, character progression, and enemy and animal stats.
New types of equipment: clothes, shoes, necklaces, headgear, with unique bonuses that enhance the character.
Added new types of items to collect.
Over 200 new sounds.
General graphical improvements:
Significant graphical upgrades, including higher-quality textures, updated shadow rendering engine with lighting and water reflection improvements to create more dynamic and vibrant environments.
Increased detail in character and environment models, as well as better anti-aliasing techniques that create smoother and more detailed images.
Improved atmospheric visual effects, such as fog, rain, and snow, providing players with a more immersive experience in different weather conditions.
Tutorial:
Introduced a tutorial in the form of story-based quests.
UI Changes:
Updated the user interface with clearer icons and fonts, an intuitive layout, making navigation easier and improving overall aesthetics.
Added the ability to zoom in and out on the world map.
New pop-up menu with information about the time of day, weather, and seasons.
New in-game chat.
Bug report button – after typing a message and pressing the button, it will be sent to the server as a bug report.
New character stats and clothing menu.
Updated interface for crafting, building, managing warrior groups, and resources.
New structures and changes to construction costs:
Bridge – allows you to create passages over water areas or ports from which you can set off on a raft.
Training bag – allows you to improve combat skills and test damage dealt.
Beehive – bees attack nearby enemies.
AI Changes:
Villagers now have conversations in the villages.
Villagers' voice reactions to weather conditions, threats, and player interactions.
Group commands:
Added keyboard shortcuts for quick selection of the entire group (Space + A).
Now holding space opens the unit selection area.
Added visibility and field of vision system for enemies:
Hiding in bushes or behind rocks can now help players lose enemy pursuit.
Visibility depends on whether the player is moving and the time of day.
New settlement system:
Settlements are generated on the world map, each with unique stats and features:
Reputation:
Hostile: Reputation below 40% means hostile relations with the settlement.
Neutral: Reputation between 40% and 80% means neutral relations.
Friendly: Reputation above 80% means friendly relations and additional interaction opportunities.
Settlement size:
Determines the maximum number of settlers a settlement can house, influencing its development and defense capabilities.
Settlement level:
Indicates the level of advancement and strength of the settlement. Higher-level settlements may have better defense systems, such as palisades.
Number of settlers:
The current population of the settlement.
Number of buildings:
The number of buildings in the settlement. Destroying all buildings can lead to the settlement's downfall.
Available missions:
Shows the number of random missions currently available in the settlement (maximum of 3).
Completed missions:
The number of missions completed for the settlement, affecting familiarity with the settlement and opening up new opportunities.
In a friendly settlement (over 80% reputation), the player can recruit warriors, who become available after some time.
Game Menu:
Random backgrounds.
Ability to create an account from within the game.
Optimization of the login process.
Credits section.
Buttons with links to social media.
V 0.06
General Changes:
Character progression balance changes:
Increased overall game difficulty.
Enemy HP significantly increases with their level.
Increased frequency of hostile tribe groups appearing on the map.
Font change in the game.
New species of animals and plants added.
Farming System:
New item for crafting: Farmer's Kit.
Using the Farmer's Kit, you can plant seeds in the soil.
After equipping the Farmer's Kit, you can enter "Farming" mode by pressing the "R" key.
When you have enough seeds to plant a selected crop, you can hold the CTRL key and plant by pressing LMB.
Plant growth depends on the type, time of day, rainfall, and temperature.
Hovering the cursor over a planted crop will display its growth percentage.
Once the plant reaches 100% growth, you can harvest it by hitting it.
Buildings:
6 new building models (Different variants of existing buildings will be added in the future).
New palisade models.
Defensive structures now deal damage to you and nearby enemies.
World:
Beehives added (These aggressive insects will protect your home at all costs).
Ants added (New insects, currently a visual addition only).
New types of mushrooms added.
V 0.04
Fixed:
Several bugs with game saves.
Logging out of the game after death.
Added:
Management and command of warriors
Prisoners in enemy settlements
Group menu and commands:
G - go to the indicated location.
F - follow me.
V - sets the assembly point to which, after pressing the
appropriate button in the menu the settlers go.
Holding down V - removes the point.
Select and unselect the entire group.
Two types of formation: Close and Far.
Changes:
Increased the number of wandering settlers in the world
Increased the difficulty level of the game (Increased the statistics of opponents).
Optimization
V 0.03
Fixed:
Bug fixes related to saving objects
Several minor bugs
Added:
Arrow and torch quantity icons
Ranking in the game menu
Water Restraction
Autologization
The difficulty level of the gameplay increases with time in the game.
Changes:
After death:
hunger and fatigue are 50%
Equipment and resources are dropped.
Removed gameplay modes:
We start at a random location with no equipment and settlement.
The new game does not remove character stats.
Optimized gameplay
V 0.02
Fixed:
Not correctly awarding stats for new characters
Server connection - character skills
Bug fix - deathloop
Several smaller bugs