Primage is a new, thrilling game where you can travel back in time and fight for your survival in a wild and unknown world. Step into the shoes of a settler and build your village, hunt animals, and battle other tribes to survive.
Gameplay
Travel back in time to the Stone Age and discover a fascinating world where your adventure is just beginning
Start your adventure as a primitive settler and develop your settlement, gradually creating a powerful Stone Age civilization
Fight the beasts that lurk in the wilderness
Explore the wilderness, learning how to make tools and weapons from available resources and obtain food
Cooperate with other players to build a powerful tribe, or compete with them to show your superiority in the Stone Age world
Explore the environment in search of the raw materials you need to expand and maintain your settlement
Explore a variety of landscapes, from picturesque forests to impenetrable swamps
Enhance your character by gaining experience through in-game actions, allowing you to advance your skills
Create a team of fearless warriors who will support you in difficult situations
Meet other settlers and establish relationships with them to gain quests and complete a variety of missions
Take care of your character's needs, ensuring adequate sleep to conserve energy and regular meals to satisfy hunger
Acquire items of varying rarity levels that provide different bonuses and abilities to adapt your character to changing needs
Feel part of a lively and unpredictable game world that reacts to your decisions and actions
News
V 0.05
General changes:
- Lighting improvements
- English language version
- New weapon types
- New weapon uniquenesses
- New interface icons
Server:
- The game server has been launched.
- An experimental version of multiplayer mode has been added.
- Global game chat added.
Group command changes:
- Passive attack mode / defensive mode.
Game map changes:
- Map scaling.
- Exploration of the map by allied units
- Markers
- Information about the region
Survival
- Perceived temperature system
- Soaking system
- Visibility, stealth, detection system.
- Sleep system.
- Meat roasting system.
Completely reworked balance | progression system.
- Added map level (average level of enemies in a region).
- Along with the player's level, the level of enemies in the previously undiscovered maps increases.
- When discovering new regions, we gain experience for exploration.
- As the map level increases, stronger opponents can be encountered.
- More than 80 new game sounds.
- New animal models and animations.
- New character model and animations.
Building menu
New furniture:
- A whetstone with which we can improve and repair items
- Warehouse into which we can place items that will be available at any other warehouse.
(This allows us to easily build new settlements)
Redesigned raw material system
- 6 new raw materials
- All raw materials available close to the player
Are visible in the upper right corner of the screen in Statistics | Building | Manufacturing mode.
- Changes to the cost of item manufacturing and building construction
AI changes:
- Enemies light bonfires at night
- Deer run away when the player is close.
- Wolves and Moose attack when the player is too close and behave aggressively.
- Mammoths knock down enemies if they get too close.
- Birds fly away when approached by humans, and can be hunted when they are low enough.
- Turtles and scorpions hide when approached by humans and attack when they feel threatened.
And many more ...
V 0.04
Fixed:
Several bugs with game saves.
Logging out of the game after death.
Added:
Management and command of warriors
Prisoners in enemy settlements
Group menu and commands:
G - go to the indicated location.
F - follow me.
V - sets the assembly point to which, after pressing the
appropriate button in the menu the settlers go.
Holding down V - removes the point.
Select and unselect the entire group.
Two types of formation: Close and Far.
Changes:
Increased the number of wandering settlers in the world
Increased the difficulty level of the game (Increased the statistics of opponents).
Optimization
V 0.03
Fixed:
Bug fixes related to saving objects
Several minor bugs
Added:
Arrow and torch quantity icons
Ranking in the game menu
Water Restraction
Autologization
The difficulty level of the gameplay increases with time in the game.
Changes:
After death:
hunger and fatigue are 50%
Equipment and resources are dropped.
Removed gameplay modes:
We start at a random location with no equipment and settlement.
The new game does not remove character stats.
Optimized gameplay
V 0.02
Fixed:
Not correctly awarding stats for new characters
Server connection - character skills
Bug fix - deathloop
Several smaller bugs